trustmods: (Default)
Trustfell Mods ([personal profile] trustmods) wrote2015-10-20 06:28 am

FREQUENTLY ASKED QUESTIONS

FAQ
GAME BASICS

What the hell is this thing?
Welcome to Trustfell! This is a short-run roleplaying game based around taking a group of characters, putting them through harrowing situations, and then murdering well over half of them. c:

...No, but really. The game is based off of the Dangan Ronpa series of visual novel murder mysteries and the format used in Dangan Roleplay; it's run by Dal and Redd, two long-term alumni of Dangan Roleplay, and it's based around the same sort of murderschool premise, but the plot is utterly disconnected from the continuity of both that community and Dangan Ronpa itself.

(All of this is done with Ri and Lynny's permission and blessing, because there are only so many ways to run a murdergame and they have hit upon a good one.)


Sounds great! How do I play?
Trustfell is a comm-based game, meaning that logs will go up in the main community for everyone to interact with each other in. There will be one mod-posted log per week to cover daily threading and activities, but players are permitted and encouraged to put up their own logs for special events that happen ICly!


How many characters can I play? Is there a character cap?
You can only apply for and play one character in the game. There's an upper total character cap of 30 slots, but we'll run with as few as 15.


Who can I app?
All canons are acceptable, as long as they're verifiably a work of fiction! All characters being applied for must have human-level intelligence and sentience, be at least sixteen years of age (or comparable, in the case of Civilized Animals) and be able to communicate.

We do not accept the following: OCs (fandom or otherwise), online personas (i.e., Nostalgia Critic), customizable protagonists (i.e., Dragon Age, Fable).


My character is under the age of sixteen, but they've seen some shit!
Then it's possible they're covered under the maturity clause! Characters between the ages of 14 and 16 who have been through some heavy things in their canons are considered appable, but you'll have to make a case for them in your app and they may be rejected at the mods' discretion.


My character is dead in canon, though!
Feel free to bring them here and (possibly) kill them again! As long as they have a physical body at the time that you bring them in and their body will stay that way after death, they're appable.


My character has something weird going on with their physiology...
The primary restriction we're placing on characters is that they must be killable by other characters, without the usage of magic or other powers. If there's something weird with them that makes them particularly hard to kill, talk to us about it and we'll see if we can work with you or come to an acceptable compromise; if not, the mods reserve the right to ask you to app another character.


So how do I app?
Apps will only be accepted after a reserve has been put in and processed! Please submit your app with the same journal you used to put the reserve in; no apps without a prior reserve will be accepted, and we don't accept reserve challenges or app challenges.


When do reserves/apps open?
Reserves will open on Friday, October 23rd; applications will open on Saturday, October 24th. Both will close on Friday, October 30th; the game will officially open on Sunday, November 1st!


IC FAQ

Where the hell am I?
Rise and shine! Starting today, you are a new recruit to Graceside Preparatory Academy, an elite training school for those who are...well, a little more useful than the general population. You've been selected for a training exercise centered around trust-building, leadership, and taking initiative. Don't worry; the training facility has all of the amenities and provisions that you can possibly require to get you through the exercise.


...What? I don't remember signing up for anything like that.
That's because you didn't. The academy selected you, whether or not you would have selected it – it's considered an honor.


That sounds a lot like a kidnapping.
Doesn't it just.


All right, who's running this thing?
This training exercise is being overseen by an individual called the Conductor; he's not one for face-to-face chats, but you'll be aware of his influence from time to time, and he's always got your best interests in mind.


Is there a network?
Why in the world would you need one? You're all in the same building, and you're not going anywhere for a while. This is a trust-building exercise; go build some trust.


What happened to my powers?
They've been dampened for the duration of your stay at the academy – all for your own protection, of course.


Okay, so this sucks. How do I leave?
Glad you asked! Anyone who wishes to terminate the trust-building exercise just has to violate everybody's trust in the worst way possible.

That is to say, you get out by killing another Participant and convincing the others that you didn't do it. Once that's done, you get to leave! ...At the cost of everyone else's lives, that is.


What happens if I can't convince everyone else that I totally didn't kill that guy over there?
Then you get to take responsibility for your actions. (By dying. That is what passes for "taking responsibility" around here.) If it makes you feel any better, your fellow Participants will have to take responsibility for punishing you – it's left up to a vote, you see.


That's evil.
The Conductor prefers to think of it as "interesting."


THE FACILITY

What's the atmosphere here like, anyway?
From the look of the halls, this place is old – it's set up like some sort of boarding school, almost, with dormitories on the west side of the first floor and basic amenities to the east. However, it doesn't seem to have been maintained very well; the floors are all sturdy and wooden and the walls are papered, it looks like there may have been grandeur here once, but it's kind of been left to go to seed – the sort of feeling you get when you walk into an old theatre for the first time. And it's a little musty as well, though perhaps that's understandable given that all of the windows have been sealed up and bricked off; even if you chip away at the stone – which isn't recommended, you know – you're going to be rewarded with the fact that those bricks were reinforced from behind with steel plates.

You're not going to see sunlight for a while.

That doesn't mean that you're going to be completely lost with regards to the time, however; affixed to the wall in the foyer is a large clock with more weights and pendulums inside the casing than seem real. It keeps reliable and very accurate time, though, even if it only chimes twice per day – once at ten at night, once at seven in the morning. There's very little electricity that isn't needed: there aren't any screens or cameras, though there are lights overhead encased in steel and wire, all in brass fixtures. There are also public-address systems affixed to the walls in all of the rooms of the facility, though those too are a little old-fashioned – they're the large brown speakerbox variety, as opposed to slick modern things.

It's all a little antiquated, a little outdated; perhaps that just makes the massive steel bulkhead affixed to the front of the foyer more disconcerting.


So what's available to me here?
Whenever someone in the group takes responsibility for their actions, there will be another floor opened up to you; what those extra floors consist of will be detailed for you on a weekly basis on the Locations page. At the start, however, you're confined to the first floor of the facility, where, again, you'll be granted basic amenities and you've been assigned a room to stay in.

You'll be given a key that will only work for your room; it's not a fancy electronic scanner or anything, it's a straight-up silver key. You can pass them around and not get shot for it or anything, but bear in mind that privacy is one of the most valuable commodities when you're locked in with a set number of people day in and day out.


How much contact will the Conductor have with us?
The Conductor isn't really one for face-to-face interactions anymore; however, he's keeping a watchful eye on all of you, and he'll gladly communicate with you once in a while – to check in with you, to gauge morale, and to give you a little encouragement to take initiative from time to time. He'll be using the public-address system for things like that, to ensure that his messages are heard by all of you. Otherwise, there are two ways to contact him:

The first is by way of the phone located in your bedroom; it's old-fashioned, much like everything else in this place (it's rotary!) but it doesn't matter if you don't know how to use it – picking it up will connect you immediately to the Conductor's private line. He'll wait for you to address him, but he'll answer any inquiries you may have for him, as long as you keep it brief; he doesn't have all day, you know.

The second is via the letterbox in the foyer, which will be checked nightly; all letters will be read, though not all will be responded to, and those that are responded to...well, they may not be responded to in a way that you're going to expect, and some may not be responded to in a way that you like. But if you have any simple requests, this is where they can be made; he's agreed to meet all of your needs within reason, after all, to the best of his ability.

Basically, you can have as much or as little contact with him as you'd like; given that he's (probably) your sole link to the outside world, you might want to utilize him if you think it's a good idea.


TAKING INITIATIVE/TAKING RESPONSIBILITY

So, let's discuss murder.
Let's!

Every Tuesday, there will be an announcement put out by the Conductor, telling you to meet somewhere specific – it seems he's got something for you. Some would call it a surprise, others might call it a threat; whatever you call it, it's a motive for murder.

In-game murders are scheduled to occur every Friday; this is not an IC restriction, nor is it IC knowledge – the schedule is for OOC convenience, so that the players all know when we're meeting to do this. Following a murder, there will be a 24-hour period during which the investigation occurs; the Participants will be led through mod-guided exploration of the school and areas relevant to the murder for the sake of gathering clues that will (hopefully) help the group piece together who committed the crime.

On Saturday, all still-living Participants will be expected to take part in a trial, in which the previous day's investigation is discussed and (again, hopefully) everyone works together to try to solve the mystery that's been laid out; at the end of the trial, everyone will be put to a vote, where they're expected to name the person that they believe to be the guilty party who committed the week's murder. Majority rules.


What happens if the majority of us get it wrong?
In the name of fun and teaching people how to play the game, we have a failsafe in place that will be brought up if everyone fails the vote. However, you get one opportunity for the failsafe to kick in – after that, incorrect majority votes can and will bad-end the game. So be careful!


What if a case is unsolvable?
The mods will be working hard on keeping an eye on the case as it's written; we'll do our best to ensure that all of the cases presented are ultimately solvable by the playerbase. We ask that our players put forth an effort to play fair as well, of course – we're all here to make our characters suffer and write murder mysteries for each other, so let's keep things fair and fun for everyone.


When will we know if we're scheduled to run a case?
Death rolls will happen the Sunday before the investigation; should you want to volunteer to be killed off, you're more than welcome to get in contact with us or indicate that on your app and we'll try to schedule you in!


ANYTHING ELSE?

I have a question that wasn't answered here!
Feel free to leave a comment here, or alternatively PP or PM us! Dal can be reached at InstantEternity @ plurk, and Redd can be reached at pokerap @ plurk! We also have a public mod plurk @ trustfell!


CODE BY TESSISAMESS
openterrain: (Default)

[personal profile] openterrain 2015-11-12 02:30 pm (UTC)(link)
Now I have a really belated question in regards to AC and coin threads!

If you make a top-level, will it count as one of the 10 comments required for AC and coin turn ins?